3ds max speed modeling for games




















Product Description With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series at FocalPress. This updated edition is packed with new tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time.

Along with Anthony O'Donnell and a team of experts, Gahan covers all of the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing. Finally, a bonus section in 3ds Max Modeling for Games offers readers insights and tips on how to get their careers started in the game industry.

New, expanded tutorials take readers of all abilities through full character and environment modeling from beginning to end Companion website 3d-for-games. Also features project files for all tutorials in the book and enough support images and photos to keep the budding artist busy for months Completely updated gallery allows the reader to build on various models Review "This book is a must-have resource for anyone wanting to learn how to make game art in 3ds Max.

It has great support on the forums which is a testament to the author's enthusiasm for the subject. My students would be lost without it. It covers everything you need to get you started for your career in games"--Andy Manns, lead artist, THQ "An extremely comprehensive book covering all the basic theory and techniques with 3ds Max, currently used within the best game development studios in the industry"--Alex Perkins, art director, Sony Computer Entertainment Europe.

It gives you a great understanding of what goes into make good 3D video-game art and will give you the vocabulary needed to talk with confidence about in-game models. Passenger Boat. Akula Class Submarine. Ombla Luxury Superyacht Dynamic Simulation. Willie Explorer Research Vessel. Ancient Row Boat. Cape Class Patrol Boat. Cape Class Patrol Boat 1. Use arrow keys. Royalty Free License. Read more about enhanced license tiers , or contact us at enterprise turbosquid.

Next Page. Your Cart View Full Cart. Open Support Ticket. Close the Cart. Invalid Payment Information. Please complete the required fields. For help: Chat or Contact Support. Billing Address. Telephone Number. Account Supervisor:. Supervisor Email:. Supervisor Telephone:. Current Credit Balance:. Available Credit:. Default Payment Method:. You have insufficient credit to complete your purchase. Add to Cart. Verify your email address. Send or Cancel. Thank you for shopping at TurboSquid.

Please Note:. Packt Publishing. Step by step illustrated tutorials are supported by a focused commentary. The examples are designed to proceed from starting to model through model finishing to putting models to work within projects and presentation. The book shows both—the entire flow of asset creation and granular methodology. This book will appeal to anyone interested in 3D modeling who wants to improve their speed modeling ability, particularly artists whose work is relevant to industries where hard surface modeling or model prototyping is required, such as games, films, or visualization.

Media 3ds Max Speed Modeling for Games.



0コメント

  • 1000 / 1000