Spikes game zone tractor mania
In this game, however, two distinctive types of spikes are used. The first type is featured more generally in the game, and are located on gray plates with five red holes in them from which the spikes protrude and retract.
These spike plates usually appear in two rows. If the player steps on these plates, metal spikes will pop out to harm Sonic. In Gene Gadget Zone , these sets of spikes are also electrocuted. The second type of spikes appear only in Gene Gadget Zone. These spikes have gray plates and tall stationary metal spikes protruding from them, and only appear in rows.
Spikes in Sonic Blast. In Sonic Blast , the spikes consist of three gray metal spikes with yellow details per set. In this game, spikes are featured in every Zone , with many of said Zones having floors and crushing walls covered in spikes. In this game, they consist of a gray square plate base each. These plates have a light gray top surface and four thick gray metal spikes protruding from four holes. In this game, the spikes are featured in every Action Stage of the game. Also, in gameplay, their metal spikes pop in and out of their plates.
Like in Sonic 3D Blast , these spike plates are also organized in row carpets. However, their plates are easy to spot on the ground. Spikes in Sonic the Hedgehog Pocket Adventure. In Sonic the Hedgehog Pocket Adventure , most spikes consist of four white metal spikes per set.
However, there are also many spike sets with only two spikes. Regardless, both spike sets neither possess a base panel. The spike sets with only two spikes in particular appear prominently in Sky Chase Zone and Aerobase Zone. Some of the spikes that appear also pop in and out of the surfaces they are on in set intervals.
In Sonic Adventure 2 and it remake Sonic Adventure 2: Battle , the spike sets each consist of a simple gray plate embedded in the ground with four thick gray spikes protruding from it.
In this game, these conventional spikes only appear Green Hill. Because this stage is a 3D variation of the Zone from the original Sonic the Hedgehog , the spikes are located in positions similar to those in their bit counterpart Zone.
In Sonic Advance , the spikes consist of five gray metal spikes per set that are closely packed together. Different spikes in Sonic Advance 2. In Sonic Advance 2 , the typical spikes consist of five gray metal spikes per set that are closely packed together. In gameplay, some of them also pop in and out of the surface they are on. In addition, a few spikes differ slightly depending on their Zone.
Music Plant , for example, has yellow and white-colored spikes, while Techno Base features sets of three thick, digital-looking spikes that periodically disappear for a few seconds.
Different spikes in Sonic Advance 3. In Sonic Advance 3 , like in the previous titles, the typical spikes consist of five gray metal spikes per set that are closely packed together. Like in Sonic Advance 2 , some of them also pop in and out of the surfaces they are on in gameplay.
Also, Ocean Base has crushers that will protrude spikes from their top if the player steps on the top of said crushers. Also worth noting is that Toy Kingdom features sets of three pencil-looking spikes that are colored yellow and blue and sport red stripes. Spikes in Mechanical Zone in Sonic Jump. In Sonic Jump , the spikes consist of four stubby spikes per set.
These spike sets' spikes have relatively large spaces between them. In this game, the spikes only appear on the bottom of platforms. In addition, the spikes' coloration depends on the Zone.
Mechanical Zone 's spikes are greenish-gray; Mountain Zone 's spikes are pale yellow; Jungle Zone 's spikes are bluish-gray; and Cosmic Zone and Bonus Zone 's spikes are orange.
In Sonic Jump 2 , which is essentially a remake of the original Sonic Jump with the same Zones , the spikes look identical to those seen in the original Sonic Jump. This include their colorations in the different Zones. They are also found in the same places as those in the original Sonic Jump. In Sonic Jump , the spike sets each consist of a tightly packed set of eight gray metal spikes. They are also found in the same places as those in the version of Sonic Jump.
In Sonic Rush , the spikes resemble their Sonic Advance counterparts, with each spike set being a tightly packed set of five gray metal spikes with no base panel. It is also worth noting that the spike sets' middle spike is taller than the others. In this game, spikes appear as separate obstacles or in large spike pits, which the player must cross on numerous occasions with different gimmicks. In Sonic Rush Adventure , like in Sonic Rush , the spike sets each consist of a tightly packed set of five gray metal spikes with no base panel.
Their middle spike is also taller than the others. Unlike the spikes in Sonic Rush however, these spike sets have a ring around the bottom of each spike. Like in Sonic Rush , spikes appear as separate obstacles which the player must avoid on numerous occasions with different gimmicks.
Spikes in Dusty Desert in Sonic the Hedgehog In Sonic the Hedgehog , the spikes are named spike traps. From the top of these plates, thirteen gray metal spikes stick out. The spikes are mostly commonly encountered in Dusty Desert. In gameplay, their metal spikes pop out and back into the ground in intervals. Also, the spikes can either be set in a row or in square formations. Spikes in Sonic Rivals. In Sonic Rivals , the spikes consist of five white and blue-striped spikes per set.
These spike sets each sit on a square metal base panel with a black inside and a gray frame with two extensions on the sides. Lastly, the base panels' gray frames are decorated with red and blue details.
In gameplay, some spikes pop out and back into their base panel in intervals. In addition, there are some rotating cubes that have spikes on all sides. Spikes in Sonic Rivals 2. In Sonic Rivals 2 , the spikes consist of five metal spikes per set.
Each of these metal spikes has a red ring around their bottom. Unlike their counterparts in the prequel however, the spike sets here have no base panels. In this game, the spikes appear in most Zones. Like in Sonic Rivals. However, in gameplay, they do not pop out and back into the surfaces they sit on in intervals. Spikes in Sonic and the Secret Rings. In Sonic and the Secret Rings , the spikes consist of eight metal spikes per set.
Each of these metal spike sets protrude from holes in a brown rectangular base panel, which has an eight-pointed star surrounding each metal spike's hole. In this game, the spikes appear in every world except Dinosaur Jungle , where they adorn either the walls or the ground. Also, in gameplay, some of the spikes will pop in and out of the surfaces they are on in intervals. During Wall Shuffle segments, the player will sometimes come across spikes on the walls that they have to dodge in order to proceed.
Spikes in Sonic and the Black Knight. In Sonic and the Black Knight , the spikes again consist of eight metal spikes per set. Each of these metal spike sets protrude from a gray square base panel. In this game, the spikes are somewhat uncommon obstacles. They mostly lie on the ground, but can also be found on the walls on a few occasions. In gameplay, like in Sonic and the Secret Rings , some of the spikes will also pop in and out of the surfaces they are on in intervals.
During the Wall Shuffle segments in Molten Mine , the player will sometimes come across spikes on the walls that they have to dodge in order to proceed. Also, in the same level, some paths or Grind Rails will end at a wall with spikes protruding from it. However, the nature of the spikes differs between the versions of the game. They typically appear in the Action Stages , although there are a few instances where they appear in the Entrance Stages as well.
Most Action Stages feature spikes, although they only appear on rare occasions. In the DLC levels however, they are quite common. Most spikes consist of thirteen metal spikes per set. These spike sets each protrude from a gray square base panel with a black frame. However, there are some spike sets that do not have a base panel at all. There are also some spikes that forego the set layout in its entirely and are instead set up so they make up an undisturbed field of spikes.
Jungle Joyride also features spikes that are a part of the environment than separate structures. They appear in most nighttime stages and only in Cool Edge and Eggmanland in the daytime. For the spikes on plates, the spikes usually pop in and out of the surfaces they are on in intervals. There are also instances where spikes are used more creatively: some may be on the bottom of pitfalls, some may be located at the end of a moving Conveyor Belts , and others may be set on the walls during Wall Shuffle segments.
Spikes as they appear in Sonic the Hedgehog 4: Episode I. In Sonic the Hedgehog 4: Episode I and its later addition Sonic the Hedgehog 4: Episode Metal , the spikes consist of five gray metal spikes per set that are closely packed together. Each metal spike also has a black ring around their bottom. In gameplay, some of them also pop in and out of the surfaces they are on.
Noticeably, Lost Labyrinth Zone Act 3 features an infamous spike placement, which is set in the upper corner of the water tunnel's end.
It is hard to recognize, and the player is able to lose all their Rings with none being available beyond that point. In Sonic the Hedgehog 4: Episode I , the spikes again consist of five gray metal spikes per set. Although they each lack a base panel, they do have a black ring around the bottom of each of their metal spikes. Like in the previous title, the spikes appear in all of the game's Zones. Noticeably, during Oil Desert Zone 's boss battle , certain boxes will contain spikes that will pop out if the playable character stands above it.
Spikes in the Wii version of Sonic Colors. However, they differ slightly between each version. In the Wii version of the game, most spikes consist of thirteen metal spikes per set, like in Sonic Unleashed.
These spike sets each protrude from a gray square base panel. For the spikes on plates, the spikes will occasionally pop in and out of the surfaces they are on in intervals.
Also, Color Powers , with the exception of the Green Hover , make a playable character invulnerable to spikes. In addition, in Sweet Mountain , there are Egg Pawns in the background that the player can destroy with spikes by pressing Switches : the player can either activate plates with spikes under Egg Pawns to skewer them, or drop Egg Pawns on platforms into spikes. In the Nintendo DS version of the game, the spikes greatly resemble their Sonic Rush Adventure counterparts, with each spike set being a tightly packed set of five gray metal spikes with no base panel.
Also worth noting is that these spikes' middle spike is taller than the others, and that each spike in these sets has a ring around their bottom. Besides this, there is nothing special about these spikes. In these games, the spikes consist of five gray metal spikes per set that protrude from a square gray plate with black edges.
They also appear in virtually every Challenge Act. In gameplay, there are also some spikes that pop in and out of the surfaces they are on in intervals. In certain Challenge Acts, like Invincibility Challenge and High Speed Challenge 2 , there are also spike sets that have no base panel. In Sonic Dash , the spikes make an appearance as general obstacles. In this game, they consist of five gray metal spikes per set that protrude from a square gray plate with red edges.
In gameplay, simply running into spikes will cause the player to take damage. However, they can be dodged or jumped over while the playable character moves. In these games, they consist of five gray metal spikes per set that protrude from a square gray plate with black edges, like in Sonic Generations. However, they only appear in a few select Zones. Also, in gameplay, some of the spikes will pop out and back into their base panels in intervals.
In the Nintendo 3DS version of the game, the spikes appear in every world as well not including Lava Mountain. However, they only appear in the Zones that takes place entirely in a 2. Sonic getting hit by spikes in Sonic Runners. In Sonic Runners , the spikes made another appearance as general obstacles.
In this game, they have the same design they had in previous recent Sonic titles, being a set of five gray metal spikes on a gray square plate with black edges. In this game, spikes appear during every level. In gameplay, one or more sets of spikes are usually placed on the lower pathway.
Also, after taking damage from hitting a set of spikes, the playable character will get stunned while still moving forward.
The edges of the screen will also turn red as a caution signal. Spikes in Sonic Runners Adventure. All time Past 30 days Past 7 days Today Newest. Show more. All Y8 games with high scores. Add this game to your web page Share on Website. Add this game to your web page Truck Mania 2. Join other players talking about games.
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