Sauerbraten game protocol
Git stats commits. Failed to load latest commit information. View code. Waiter A game server for Cube 2: Sauerbraten. About A game server for Cube 2: Sauerbraten. Topics game-server sauerbraten cube2.
Releases No releases published. Name and team in particular should be changed there. Loads a map. If connected to a multiplayer server, votes to load this map others will have to type "map M" as well to agree with loading this map. To vote for a map with a specific mode, set the mode before you issue the map command see multiplayer menu. See also map in the editref. Determines who are your teammates in any team game mode truncated to 4 characters, case sensitive.
Stops ignoring chat messages from player N, where N is either the player's name or client number. This puts a prompt on screen where you can type stuff into, which will capture all keystrokes until you press return or esc to cancel. Connects to a server, e. You can optionally specify a port for connecting to servers with custom ports. If port is 0 or not specified, then it connects to the default port.
You can optionally specify a password for connecting to password-protected servers. Reconnects to the server which you were last connected to. You can optionally specify a password if the server was password-protected. Sets your clients maximum downstream bandwidth to N kilobytes per second. Leaving it at 0 the default means the server will dynamically try to do the best thing, this is recommended for players who don't have a clue what their bandwidth is setting your rate unoptimally is worse than not setting it all.
Modem players 56k could try rate 4 and tweak from there, dsl players can try rate Note that the more players on a server, the more critical the effect of your rate. Allows you to browse through the console history, by offsetting the console output by N. Toggle between a more permanent and bigger console display and default, scroll off the screen variety. Unlike other games, you can play the game normally with the larger console on.
You can use the weapon command with 0 to 3 arguments. In any selection, it will skip whichever weapon you have currently selected, so executing a weapon command repeatedly toggles between the two best weapons with ammo within a given selection. Sets with weapon to gun N, only if the gun has ammo. Cycles through the guns specified may specify guns. The next gun with ammo after the currently used gun in the sequence is selected.
If N is -1, then it cycles through the available guns in reverse. Sets the gamespeed in percent, i. Frag counting is the same for all modes: 1 for a frag, -1 for a suicide or a teamkill. Timelimit for all game modes is 10 minutes, except for coop-edit mode where there is no limit. Sets the skill level for single player modes. Displays the server menu. The server menu contains the last N servers you connected to, sorted by ping servers are pinged automatically when bringing up this menu.
Just select one to connect again. If you connect to a server by typing "connect" manually, the server gets added here automatically. You can also add servers to "servers. Contacts the masterserver and adds any new servers to the server list written to servers. Clears all servers from the server browser's list. If N is 0 or not specified, only servers added by the masterserver are cleared.
If N is 1, all servers are cleared, including kept servers. This command causes the server to remain in the server browser's list even if the server list is updated from the master server or servers are cleared. Note that servers added to the list with this command will be removed when the list is updated from the masterserver!
Toggles whether compass arrows are shown, indicating the amount and direction of damage taken default 1. These two commands allow you to send other players maps they may not have while in multiplayer mode, and easily keep maps in sync while doing coop edit. Please check out the latest code and let me know if you have any issues.
Austinb closed this Apr 30, Thanks for your job. Austinb reopened this Apr 30, Austinb added a commit that referenced this issue May 5, First version of Red Eclipse protocol class.
Seems to be different fr… …. Helps Added normalize information to cube2 protocol class. Austinb closed this May 7, Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment. Feature Request v2. Linked pull requests. You signed in with another tab or window. The server then welcomes the client by sending a number of packets. In case the new client was automatically set to spectator e.
As far as the server is concerned, the client is now treated exactly the same as all the other clients, because the process of joining the current game is now finished. Powered by Blades. Theme based on Slim by Zhe Zhang.
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