Playstation games on hercules adventures defeating hydra
Screenshots There are no screenshots for this game yet. Videos There are currently no videos for this game. Trivia Somewhere a graphic designer took matters into their own hands. The Virgin Interactive release is one of the extremely few PlayStation games where the artwork template was not followed.
Same game, different publishers and disc info, see the variant Tab. Forbidden Memories Dec. The Hydra was a many-headed serpent. Most artists depicted it as having six heads, while some writers elaborated the story to give it as many as fifty. One of the most consistent elements of the legend was that the Hydra possessed a particularly deadly venom.
Not only were its bite and spit toxic, but even the vapors given off by the monster as it slept could kill most men. The Hydra also regenerated its heads. Early accounts claimed that when one head was cut off another grew back, while later writers claimed that two or even three heads would replace each that was removed. One head, however, could not be killed.
Hercules was sent to the swamps outside of Lerna to kill the monster. According to some accounts, the Hydra had only been brought there by Hera specifically to challenge her stepson. The hero was accompanied by his nephew Iolaus, who was often said to be his chariot driver and squire. As he began to fight it, however, he realized it was harder to defeat than he had thought it would be.
A giant crab emerged to attack him as well as the Hydra. In the time it took him to destroy one skull, any previously-injured heads had grown back. As the fight wore on, Hercules made no progress against the serpent. It was Iolaus who figured out how his uncle could win the fight.
Perhaps inspired by Athena, he picked up one of the flaming torches they had used to find their way through the swamps. As soon as one of the heads was removed, he used the torch to cauterize the wound. By acting so quickly, the neck was closed before a new head, or set of heads, could grow from the open wound.
The final head was removed, leaving the body to fall dead in the marsh. Because its venom was still a danger, Hercules buried the immortal head in a deep pit where no one was likely to dig it up.
Before he left, however, the hero made good use of the poison. He dipped his arrows in it, and for the rest of his life he would use these poisoned weapons to kill some of his most fearsome foes. Although the game appears to run flawlessly under Windows XP, users with newer graphic cards may experience image distortions with the low game resolution of x In such cases, players may want to switch the game resolution to higher modes x or x , but these suffer from the lack of full-screen support.
Graphics in PS version are slightly better, there are some special lighting and color effects such as lightning like in Medusa's lair , fog simulation like in Centaurs forest and fade effects.
These effects are not included in PC version, probably because it runs under colors. Disney Wiki Explore. Toy Story Monsters, Inc.
Video Games. Explore Wikis Community Central. Register Don't have an account? At the top, jump up to the root-covered rocks, then walk over to the base of the tree. Jump up to the bunches of leaves where the sign indicates 'Path'. Jump up at the top of the plateau and follow the path back and forth up the mountain.
Follow the path to reach Geez, are you ever going to get back to Poseidon? When you reach the gate which will remain closed to you , the first Amazons come out to fight. They're able warriors, so keep your wits about you.
Go right some more to reach a catapult that will toss you over the wall into a literal no-man's land. Once you do, get ready for a fairly big fight. The Big Amazons on their own are bad enough, but you also have several of their little sisters to contend with at the same time.
I recommend using some Thunder Bolts to thin out the herd, as they cause some area damage, until the smaller Amazons are all gone. After that, use Spears against the Big Amazon, always keeping a fair distance away, until she falls.
Alternately, one hit from the Evil Taboo will shrink the Big Amazons and allow you to crush them underfoot. There's another Big Amazon waiting in the upper right corner, too, so eliminate her in the same way. Now, you can talk to the Scribe beside the stairs above through the bars.
Do so to save your game! If you want to leave now which I don't recommend , just continue to the left and follow the path. Pay the girl 1 Gold Coin to create rocks in the water and jump across them. Go up again past the beach, and lift the house in the top left corner. Jump up behind it and drop down to the beach, where a boat awaits to take you back to the mainland.
From where you dock, go down and left into the woods, then go through the trees just below the beehive. Go down from there and you'll find yourself in Athens! If you would rather keep looting the Amazons' fort, go down at the green sign, then down the stairs to the left to find a large trap floor.
The best way to cross it is to cross it slowly, taking small steps to reveal the floor pikes. Once they retract, keep crossing downward. Grab the 'H' Key from the middle of this floor and use it to open the gate at the bottom. Go left to the large space and fight some more Amazons, including one big one.
You can lift the cages to free the men, but the only real point is so that you can then throw the cages at the women. Stay to the left, and jump down the gap. Free the men from the cage to get a hint about weapons in Crete. Now, you can jump back up to the ledge above and retrace your steps. To the right along the grilled walkway, there's a door above that can be unlocked with a Key. You can choose to ignore this path for now if you want, as you can return later from Athens, but any consumed items will be replaced if you choose to pursue it.
If you go through the door, ride the catapult and go left when you land. Pay the girl 4 Drachmas to receive a KEY and drop down the ledge below. Go right and take the upper path when it splits, jump over the spikes and follow the mud path until you fall into the jail. Lift the boulder at the back and enter the cave behind it. Take the upper path and follow it to reach some Skeletons and a visit from Hades. Retrace your steps and take the lower mud path to the right when it splits. Go down through the cave at the end of the path.
You are now back where you started. Return to the area where you last fought a Big Amazon. There, go up to the walkway in the lower right corner and follow it fighting your way through as needed to reach some land. Swim left from here to reach a catapult on an island that will toss you all the long way back to Athens. Follow the strips of beach when you land. From the lady who takes Frogs in trade for Boar Traps, swim straight to the left. Welcome back to Athens! Go up past the girl and soldier to the large stairs at the top of this area.
Watch out for Cassandra's predictions! Most of them cause the predicted objects to rain from the sky safes, pizzas, frogs ; you can see their shadows to get out of the way before they land. A prediction of Clowns summons several who will follow and try to bash you until you strike them. A prediction of Bees causes a large swarm to come after you, so get your Fire Pepper ready! And finally, a prediction of Coins is a rare boon to your coffers, so milk that one for all that it's worth.
As soon as Cassandra makes a prediction, you can prevent it from being realized by hitting her. After going up the wide stairs, go to the lower right corner and go down the long walkway to find a HAWK. Go back up, then follow along the bottom of this area to the left side, and jump down the gap there. Now you can dip into the pool to transform into a pig, and leave via the hole in the lower wall. Go back up the wide stairs and go left just about all the way to the end.
Go up at the end, fight past a few Soldiers, and head left. Does this area look familiar now? Go down past the Cyclops you could use your Key to get the GYRO and HAWK in the enclosure if you didn't open it earlier, or just save it for later and jump down at the lower right corner, then follow the signs towards Poseidon. Once you reach the Minoans' fort, you could fight your way through as you did the first time you were here and ride the catapult, or you can go down along the left edge through the now-open gate and cross the top of the fort to reach the upper right dock.
From there, jump right off the end to the next dock and over to Poseidon's altar. Talk to him to return the Minotaur's head and receive a 'P' Key! Please Note: At any time, you can return to Poseidon's altar to find the giant tuna below it at the dock. Jump on board to return to the entrance to the Minotaur's Labyrinth way down to the South. Why you would want to do this though, I'm not certain. Go back through the Minoan fort to the lower left corner and sneak up the side to return to Athens proper, via the winding mud path.
Go up past the first detachment of Soldiers to return to the Scribe. Go right and down from here, then cross to the next area in the lower right corner, past the off-duty soldier standing there.
Watch out again for Cassandra's predictions as you go up slightly to Athena's altar. Step on the 'A' to summon her. She gives you the quest of defeating the horrible Medusa, and it won't be terribly easy. All of this just for some lousy keys. Oh well, what can you do about it? Stop playing? Not at this point, buster! You've got to go on. Use the 'P' Key to enter the door just up-left from Athena's altar.
Grab the GYRO and ride the catapult quite a fair distance. From your landing point, go down to the water's edge, jump in, and swim directly left to reach the Edge, a. Medusa's Lair. Head left and down along the wall. Run between the pair of Wood Nymphs and hit them one at a time as they emerge from their trunks, to prevent them both from shooting at you.
Once they're both dead, head left and up. Just keep a few steps away at all times and shoot them full of spears. Once those two are out of the way, head up to the wall. You can see Medusa at least her bottom half on the other side, so start attacking her with your most powerful weapons right away. Sounds easy enough, right? I recommend using - your most powerful weapons, such as the Ray Gun, Thunderbolts, and Bombs. Aside from her snakes, she naturally also - possesses her petrifying gaze.
Take this opportunity to rest and build your AP bar up. You can jump straight over holes, or go around them. You will - also need to lift and throw the statues occasionally to proceed.
Get that part down, watch your step - around the holes, and the rest will fall into place. After the fight, pick up her head from the part of the arena at the bottom of the long wall you came down towards the end. Go back through her arena at the top of the long wall, drop down on the right side and go down to a DRACHMA , still avoiding those holes, and return to the beach.
Watch out for the Mad Thief! He'll knock you over and make you drop some stuff. Avoid him as best you can, and pick up your stuff right away if he does manage to check you. He can only be stopped by using the Evil Taboo, so hopefully you've got one, because he'll be appearing again shortly. Note that it appears in your weapon inventory, and that there's no ammo number attached to it.
The Medusa Head is an unlimited weapon that can turn any enemy to stone! Some, you will then have to toss out of the way, while others will just crumble on their own. Use it with abandon for the sections up ahead!
Eliminate the Hag that emerges from the cave here, then go right and kill the Wood Nymph. There's another Hag just to the right here. Jump across the snowy landings, and note the caveman warming by the fire. He wants a Green Egg in exchange for a 'P' Key. Now where are you going to get a Green Egg? Go down the ramp below you, and jump left to the moving ice floe.
At the left end of its path, jump down to the next floe moving up and down. Jump back to the ice floe and ride it all the way down, disembarking on the left.
Go left past the 'H' door, and jump left then down to another moving floe. Jump off at the bottom. Go to the bottom of this area, and run and jump right over the ice spikes. Fight the Barbarian who unfairly seems to be able to walk right over the spikes without damage , then lift the broken boat to receive the 'H' KEY.
Retrace your steps to the 'H' door and enter it. Go up the ice ramp you can throw the penguins if they're in your way and ride the catapult. You land in an area with 3 Hags! Fine, you want a hint? Maybe Thunderbolts or bombs. You'll probably take a few hits anyway, but they're more annoying than harmful. Pick up the 'H' Key, and especially remember to lift up the snowman to find Go through the door at the bottom and drop down, jump down-left twice to the moving ice floe and get off at the left side, go up and ride the floes all the way back to the old caveman by his fire.
Talk to him to make the exchange, then go back to where you fought the Barbarian and found the first 'H' Key. Open the 'P' door and enter. Go up the ramp on the right after tossing the snow boulder out of the way. To do this, once you've got at least one of each, leave via the snowy path along the top, past the Hags' caves. Go down the winding path until the music changes and the sky darkens, then return. Use the catapult on the left side to return to the enclosure with 3 Hags, a Green Egg and an 'H' Key, then go back to the old caveman to trade in the egg, then keep going back out past the caves if you want to do it again.
Repeat as much as you have patience for. The extra keys will come in very handy late in the game. The second one can be killed from the ledge above by lobbing Bombs at him.
Go down the ramp on the right side and throw the boulder out of the way. On the slippery path, avoid the ice spikes and head up along the left edge. Jump over the spikes, then jump left over the water to another icy patch. You have 3 Hags to fight off here, then a Barbarian who comes from the right.
Follow the path up the slopes, across and down. There are 3 Barbarians just ahead, you can kill them off by staying just at the top of the slope down into their area and throwing Spears to the right. Go down to reach the villager who welcomes you to Defeat a couple of Barbarians along the path until you reach a small village clearing.
The pool will also transform you into a pig sorry, it's not a healing pool , ensuring that you can get back out again. If you don't have a Magic Potion, to the right at the top of the clearing, there's another cave with several Barbarians running around outside of it. Inside there, there's another pool to transform you into a pig.
There are wooden gates that can only be opened by a Barbarian smashing them open. Stay above the fire pit to fight the Barbarians, as they can only come up to you one at a time through the space beside the fire. And remember that they can only hit diagonally, so stay directly above them to avoid any damage. Go down and wait at the water's edge along the right side until you see the floating platform come up to you. Jump to it and ride down, then jump off and take out the Wood Nymph. Once things are safe, go and see the Scribe.
At the left edge of this field, jump onto the next floating platform, then from the top of its path to the right to another platform you may need to wait a couple of cycles to see it.
Jump off that one on the left side. If you go straight up and move along the top of the beach to the Wood Nymph, you'll avoid the notice of the Mad Thief hiding down below though using the Medusa Head or Evil Taboo, he really poses little threat.
You can throw the Nymph's stump at the trees to knock them over and let you pass. Follow the path towards the left. Eventually you'll drop down onto a muddy strip on the edge of a forest. If you try to fight both at once, you'll also get attacked by bees and likely lose a small amount of health. It might be easier to launch distance attacks at the right Nymph from above, then move down to deal with the other one head one, smashing the bees as they approach.
Keep going down, fight another Wood Nymph, and then, surprise You can kill him using only Boar Traps if you like, just lay them - along both sides of the path and wait for him to walk right into them. Do pick up the boar's carcass to add his head to your inventory, just like the last one.
With more Boar Heads in your inventory, you can trade them for something nice later on. Kill the Wood Nymph, then go up and right past the Pepper Breath vendor. Up and right a little further is another Wood Nymph, and down from him, some trees to knock over to reveal the path ahead.
Go down a short distance to see some Undead Warriors waiting for you. At the bottom of this path, the ground will collapse. Note that the Medusa Head is ineffective against these undead warriors.
Kill the skeletons on the right side, then jump out of the pit. Go back up and follow the muddy path upwards. When the path turns to the left, you can jump above to a small plateau with a hunchback selling Boar Traps. Go left past the beehive and kill the Wood Nymph while also dealing with the occasional bee , then get ready for the stinging of your life. Equip the Fire Pepper and run up, then follow the winding path through the woods as lots and lots of bees come after you.
Keep firing your Fire Pepper to kill most of them before they can reach you. Once you're clear out the other end, you have more Undead Warriors to kill. Just below the first batch, there's also a new enemy: Pan! He's easy to kill, but do it quickly before he plays his magic flute, causing you to dance uncontrollably for a short time, causing quite a bit of damage and leaving you vulnerable to attacks.
Jump into the mud pit and kill the skeletons, then enter the cave above. Anyone figure out how to get there? Pass some more trees, and jump up to a landing.
Just ahead, there's a Mad Thief, so run like crazy until you're past his region. Jump up a couple of ledges at the right end of the path and follow the mountainside until you reach a dead end with a coded door lock.
Go down the path beside the rocks until you find the Mathematician with his abacus. Walk back up a little bit, and he'll follow you and start to speak the code. Enter this code by stepping on the panels on the ground in front of each display to unlock the door below. Go down, and do NOT pick up the market stand. It'll release bees! You can, however, go right along the fence to find Pan, and some Spears in the corner behind the house.
There are two ways to get down from here. The first is to drop down through the gap in the trees below the market stand. The other is to jump down from the wall at the right end of the path. If you opt for the first one, you land in water. Jump right across the waterfall to return to Athens via the previous route. Go to the Scribe and save your game. If you choose the latter path, jump down over the wall from this end and swim to the right. Kill the Cyclops on the beach and yes, the Medusa Head works on them too!
Oh well, regardless, jump back into the water and swim down around some rocks, and straight down and right until you reach another beach. Hey, you're back in Athens! Go right to the Scribe and save your game. Now pay attention: under normal circumstances, you would at this point return to the god who assigned you your most recent quest, give them the prize and receive a key in exchange.
In this case, you need to give Athena the Medusa Head to receive your reward: another stinking Key, with big shiny 'A'. BUT, after this you obviously no longer have the Medusa Head with all of its fantastic killing power. So, if you've played the game before and if you're using this walkthrough without at least trying it on your own first, shame on you , you know that there are a couple of side tasks necessary to accomplish the next main quest, which can be made quite a bit easier through use of the Medusa Head.
So hold onto it for now! If you ignore my advice above and exchange the Medusa Head for Athena's 'A' Key, what do you do with it? Well, there's still one of the gods that Zeus told you to get help from left to visit: Dionysus. So let's figure out how to reach him, shall we? First of all, go back through Athens to reach the area with the Scribe and Muscle Man. Jump up to the ledge above them and follow the path to the left around the pool. You will encounter a series of Cyclopes who like to toss boulders around.
Take them down one by one. Past them to the left, you will reach the 'A' door. Go on through it, then go left and follow the path through the fenced area, across a plowed field, underneath the lattice, and past the wine barrels to reach the D-man himself. If you check your world map press Start , you can easily spot Lerna and the bunch of grapes look just below the image of the giant boar. Getting there is easy enough, but I'll save you a bit of time and tell you that you're not ready to go there yet.
If you do go, you'll find out from some of the locals there that A the Hydra hates fire, and B Fire weapons are made in Crete. If you went to Crete after defeating the Minotaur earlier, you may also remember a soldier there who demanded a Password to let you by.
Now's the time to check your inventory: If you have any passwords, then your life is made much easier. This will be the case if you have been following this walkthrough, and you obtained the second Baby prior to reaching Amazonia, allowing you to enter the jail and exchange a Gyro for the Passwords. If that was the case, please skip ahead to the 'Journey to Crete' section of the walkthrough below.
If you don't have a Password in your possession, then your route will be a little more roundabout. You may remember a certain jailed man in Amazonia who offered to trade you for some Passwords. You may also remember that his jailer was complaining that Lamias stole her baby. So to summarize, before you can face the Hydra you must: -get a baby; -return the baby to the Amazon; -trade the man for a Password; -take the Password to Crete; -get the fire weapons; -return to Athens.
After a visit from Hades, you'll find that some Undead Warriors have sprouted up to bar your path, so just smash your way through. Stay on the top of the cliff and return to the open 'A' door. Above there, there's a ledge you can jump up to. Follow the winding mud path to reach a junkyard of sorts. Go back down into Athens. Step onto the boat, then sit back and wait until you're across the sea. Do NOT lift the barrel here, as this will unleash some snakes.
Jump over the spikes and continue downward until you drop into a prison area. From here, lift the boulder in the top right corner and enter the cave behind it. When the path branches, keep going up and follow the mud to another cave on a ledge. Keep going through here. Eventually the way will widen, and the sky will darken. At the large mud field ahead, Hades will make an appearance and you have to fight some Undead Warriors. Go straight up and through the hole in the trees to another clearing, where Zeus appears and tells you that there's an 'A' KEY behind the tree to his right.
Return to where the narrow mud path branched, and take the lower path to the right. Go down at the end to drop out of a cave. It's a good thing there were at least 4 coins in this area, eh? Anyway, make the purchase and go down, dropping down to fight a trio of Amazons. Go right and take the upper ramp to return to the prison. Go back through the cave and through the 'A' door, then through the next door below, consuming your new Key.
Fight your way to the left on the other side. Here, you have to fight a Really Big Amazon stay at a distance and pelt her with Spears or other special weapons. Go to the right after that and you'll find the Amazon who lost her baby. Speak to her to return it. You did bring one, didn't you? If not, then head to the right side of this area and slowly walk up past the spike floor, then go up to the walkway.
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